Friday, March 6, 2009

A milestone reached.

Sorry for not updating. You know the usual. Exams.

Anyway, the past few days we've covered loads of ground on the development side.
Kudos to sprion. So here's the sequence of events that took place.

14/2/2009 - 15/2/2009
sprion starts coding DotaPOD's Lan Emulation in Java.

16/2/2009
sprion finishes raw coding. Success!. Just needed it to be faster and less abrupt.

17/2/2009
sprion fixed the speed issues and we tested.
It was really fast. Just like Zion or maybe even faster.

Placed in features to detect host/user disconnection. (Not sure what to do with it. Maybe pop related?)

Now, if host disconnects, game will still resume. We did tests and extra coding effort on sprion's side.

18/2/2009
Managed to port Lan Emulation to browser and server.
After that? Don't ask me. I was sleeping. LOL. It was 3AM? So yeah.

Tested and debugged various parts for leaving and disconnecting. (sprion owes me a feast at PastaMania!)

19/2/2009
Yay! We're in alpha testing phase!
Now, dotapod can join games and play them with ease of your browser!

At that same time, server was cocking up. sprion was wetting his pants as he saw his creation fail to start up. And yes, literally wetting his pants.

Added IRC widget to the page. You guys said Zion is all about chatting and today we bring the same experience to you.

Had a discussion about joining methods to use. A very good one. And we finalized how the future UI would look like. Or more like the basis of the UI. It'll be great! :)

TODAY
What else did you want? We can't be working our asses off all day you know!
Anyway, if you need help for joining games, I'll be doing a post on that maybe in the next few days.

As for now, need to catch up on some sleep that exams and testing (Thanks, sprion. You owe me a feast at PastaMania!).

And yes, you can consider this a development milestone! With the basic feature in place, we can show you how dotapod will work. Next post, a post for all alpha testers! :D

No comments:

Post a Comment